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From now on you will use only two of them. To the right of the viewports you see a space with six tabs in the upper part. At the bottom of the window you see a status bar, time bar for animations and a few buttons to modify the behavior of the tools in the toolbar. On top in the toolbar you can see the most used tools to select, move, resize and rotate objects for example. If you followed my preferences the distance between two lines is 10 meters. Furthermore you will see white lines, these are called the grid.

In this view you can have a look at all sides of your structure. The viewport on the bottom right is a so called perspective view by default. These will give you a view of your structure from several sides at once. Notice the four big squares which are called viewports. I've configured the three most used tools with a key on the keyboard: gmaxĪfter setting the preferences above you can Customize the user interface. Look at the Timestamp of the File and copy this to another place and rename the extension to. If Gmax crashes you will find the File in the Autoback Folder at c:gmax/Autoback With this, you are aible to Recover your Work. Set the Auto Backup on Enable - it will Help you in the future if your GMAX will Crashes to the Desktop. The preferences Metric in Unit Setup and the parameter System Unit Scale in the general tab are very important. You can set these preferences in the menu Customize. The screenshots below show my own preferences. The next step is the configuration of Gmax to get a good head start with your first project.
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This is the directory where Gmax is installed and this way all the needed stuff is put in the right place.
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Textures will not be discussed in this first part, but will be discussed in one of the upcoming articles. Everybody has their own preference which tool is better suited.
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Most of these tools are not for free except the open source tool The Gimp. These pictures (textures) are created with an image or photo editing tool like Paintshop, Photoshop, The Gimp, etc. You want nice pictures on your structure to make it photo realistic. These nice tools are all free, except for FS2004 of course. Now you think this will cost a lot of money, but the opposite is true. To get the end result (so called bgl files) you will use the bgl compiler from a Software Development Kit.
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After installing Gmax you need to install a game pack so you can export the models to a special format. You create the models in Gmax, but then you want them to show up in FS2004. Luckily you need few of these features to get a nice result. At first sight Gmax seems pretty complicated with many features. This is a 3D modeling tool which makes its possible to build you own house or some other model. The most important tool you need is Gmax. 5.2 Determine the location of the model.2.6 Microsoft XML Core Services 4.0 Service Pack 2.
